Abstract
Considering the enormous potential application of autonomous mobility-on-demand (AMoD) systems in future urban transportation, the charging behavior of AMoD fleets, as a key link connecting the power system and the transportation system, needs to be guided by a reasonable charging demand management method. This paper uses game theory to investigate charging pricing methods for the AMoD fleets. Firstly, an AMoD fleet scheduling model with appropriate scale and mathematical complexity is established to describe the spatio-temporal action patterns of the AMoD fleet. Subsequently, using Stackelberg game and Nash bargaining, two game frameworks, i.e., non-cooperative and cooperative, are designed for the charging station operator (CSO) and the AMoD fleet. Then, the interaction trends between the two entities and the mechanism of charging price formation are discussed, along with an analysis of the game implications for breaking the non-cooperative dilemma and moving towards cooperation. Finally, numerical experiments based on real-world city-scale data are provided to validate the designed game frameworks. The results show that the spatio-temporal distribution of charging prices can be captured and utilized by the AMoD fleet. The CSO can then use this action pattern to determine charging prices to optimize the profit. Based on this, negotiated bargaining improves the overall benefits for stakeholders in urban transportation.
THE operational practices of companies such as Uber, Lyft, and Didi in the real world have proven that, compared with private cars and traditional taxis, shared mobility systems can more effectively meet urban transportation demands and significantly improve the utilization of vehicles, roads, and parking facilities [
The characteristics of an AMoD fleet that is centrally dispatched by a platform are well recognized by researchers in the field. Many studies have explored control methods for optimizing the operation of AMoD fleets, with a focus on coordinating passenger pickups, navigation to destinations, the movement of empty vehicles (in preparation for future actions), and their relationships [
Due to the vast potential of AMoD systems in future urban transportation, the charging schedule for electric AMoD vehicles will be a crucial link connecting the power system and the transportation system [
Real-world experience illustrates that the power system does not attempt direct coordination with vehicles in the transportation system. It is the CSOs who actively engage in demand-side response and participate in bidding within the electricity market [
1) In contrast to studies focused on enhancing AMoD system performance through advanced dispatch control [
2) In contrast to studies that collaboratively optimize the AMoD system and the power system [
3) In contrast to existing studies on charging pricing from the perspective of CSOs [
In summary, the interaction between the CSO and the AMoD fleet, as two major commercial entities in future urban transportation, will play a pivotal role. Their interaction will form the foundation for future interactions between the power and transportation systems, accompanied by a distinctly different business model from existing charging stations. Currently, the potential and effects of the interaction framework have not been fully discussed. Game theory, as a theory analyzing optimal decisions and strategic interactions among multiple players, has been widely applied in fields involving multi-player decision-making such as charging pricing [
From the perspective of game theory, this paper designs cooperative and non-cooperative game frameworks for the CSO and the AMoD fleet and compares their implications and characteristics. The main contributions of this paper are summarized as follows.
1) An AMoD fleet scheduling model with appropriate scale and mathematical complexity is established to describe the spatio-temporal action patterns of the fleet, laying the foundation for the interaction between charging stations and the AMoD platform.
2) The non-cooperative pricing strategies of CSOs facing the AMoD fleet are analyzed using Stackelberg game framework, capturing the fundamental interaction trends between the two entities. A solution method for the sub-game perfect Nash equilibrium is given based on the characteristics of the problem.
3) The possible cooperative interaction mode between the CSO and the AMoD fleet is discussed based on Nash bargaining, taking non-cooperation as a baseline. The mechanism of charging price formation is expanded. From the inherent meaning of the game problem itself, the rationality of breaking the non-cooperative dilemma to achieve cooperation and the natural resistance of participants to betrayal are clarified.
4) The implications and properties of the two frameworks using Stackelberg game and Nash bargaining are compared, and numerical experiments based on real-world city-scale data are provided to verify these results.
The remainder of this paper is organized as follows. Section II introduces the decision modeling for the AMoD fleet and the CSO. Section III presents two game frameworks designed for charging pricing, i.e., non-cooperative and cooperative. Numerical experiments based on real data from Chengdu, China are conducted in Section IV, and Section V concludes this paper.
Inspired by [
The construction of an augmented network relies on the discretization of time and energy (or state of charge (SOC)). Nodes and edges in the network will contain information about time, location, and energy, enabling stronger decision modeling capabilities.

Fig. 1 Schematic diagram of an augmented time-space-energy network. (a) Augmented time-space-energy network. (b) Traffic network topology.
There are four types of edges in the augmented network.
1) Service edge: a service edge indicates a certain number of vehicles carrying passengers, completing the process of transporting passengers from the original location to the destination. Hence, it involves a change in location, a passage of time, and a decrease in SOC.
2) Charging edge: a charging edge represents a certain number of vehicles going through the process of charging at a charging station. Thus, the starting and ending locations of a charging edge are the same, and only a passage of time and an increase in SOC occur.
3) Rebalancing edge: a rebalancing edge represents a certain number of vehicles without passengers transferring from one location to another, expressing a change in location, a passage of time, and a decrease in SOC.
4) Stopping edge: a stopping edge signifies a certain number of vehicles staying in place, waiting for the next action. Thus, there are no changes in location or SOC, only the passage of time.
In addition to the flow within the network, to ensure formal flow conservation, the external injection and outflow of each node need to be defined.
1) External injection: external injection only occurs at nodes in the initial time slot of the augmented time-space-energy network. It essentially specifies the initial location and SOC of each vehicle. Since flow cannot be generated out of nowhere, the corresponding amount of flow needs to come into the network from these nodes.
2) External outflow: external outflow only occurs at nodes in the final time slot of the augmented time-space-energy network. It describes the location and SOC of each vehicle at the end of the schedule. Since nodes are not allowed to store flow, flow will go out of the network from these nodes.
The AMoD fleet scheduling model based on network flow is established in an augmented time-space-energy network. The symbols related to the augmented network include , di, iori,loc, iori,time, iori,soc, ides,loc, ides,time, and ides,soc. It should be noted that time and SOC are both discretely segmented. The sets used in the model include , , , , and . The decision variables of the model include , , , , , , and . And the parameters of the model include , (from the perspective of the AMoD fleet, it is a parameter), , , , , , , , , and . Among them, provides the initial condition of the system at , as calculated by (1).
(1) |
The basic formulation of the AMoD fleet scheduling model is as follows, where
(2) |
s.t.
(3) |
(4) |
(5) |
(6) |
(7) |
(8) |
In the objective function (2), the first term represents the charging cost, the second term represents the distance cost caused by order services, the third term represents the distance cost caused by rebalancing, and the fourth term represents the income from order services.
Constraint (3) specifies that the decision variables are non-negative. Constraint (4) describes the behavior of meeting passenger orders. Passenger demand at time slot from origin “ori” to destination “des” corresponds to service edges in the augmented network. The total service flow of the AMoD fleet on the corresponding edges is less than or equal to the passenger demand , and the difference between them represents the abandoned passenger demand . Constraint (5) describes the flow conservation of the nodes in the augmented network. Constraint (6) limits the charging power within the maximum capacity. Constraint (7) specifies that the external outflow from nodes in the augmented network that have not reached the last time slot and have insufficient SOC is 0. Constraint (8) ensures that the sum of all external outflows is equal to the initial total number of vehicles. Combined constraints (7) and (8) require that all flows must flow out of a node with SOC of at least in the last time slot . This physically implies that all vehicles should maintain a battery level of at least at the end of the schedule.
It should be noted that given the charging prices , the objective function and all constraints of the AMoD scheduling model are linear, and the model can be formulated as a linear programming (LP). In subsequent research on charging pricing strategies based on game theory, the decisions of the CSO will impact the behavior of the AMoD fleet through .
From a practical perspective, for the CSO, pricing decisions are often divided into several discrete levels [
The model uses sets and with the same meaning as the AMoD scheduling model. represents the time slots in where pricing decisions need to be made, while the prices in other time slots remain unchanged and consistent with them.
The decision variables of the model include and . The parameters of the model include , , (from the perspective of the CSO, it is a parameter), , and .
The basic description of the pricing model for the CSO is as follows, where
(9) |
s.t.
(10) |
(11) |
(12) |
The objective function (9) represents the revenue of the CSO after subtracting the electricity fees paid to the power system.
Constraint (10) calculates the value of the charging price, which represents the pricing decision made by the CSO based on the electricity price from the distribution system. The adjustable part is the additional fees set by the CSO such as service charges. Constraint (11) specifies the time scale for pricing, indicating that the price cannot change for a continuous period of multiplied by . Constraint (12) discretizes the charging pricing into three levels: high, medium, and low, for each time slot.
It should be noted that is determined by the behavior of the AMoD fleet, and according to the AMoD fleet scheduling model, is influenced by .
Regardless of the type of object it is facing, pricing-related studies on charging stations inevitably involve the process of modeling the service objects of the charging stations. The decision-making process for pricing requires taking into account the behavior of the service objects. Therefore, Stackelberg game naturally becomes an effective tool to adapt to this characteristic [
As shown in

Fig. 2 Illustration of Stackelberg game between CSO and AMoD fleet.
1) Players: the AMoD fleet is the follower, and the CSO is the leader.
2) Payoffs: the payoff functions for players are (2) and (9), respectively.
3) Strategy sets: the strategy sets for players are the feasible dispatch region of the AMoD fleet determined by (3)-(8) and the feasible pricing region of the CSO determined by (10)-(12). It should be noted that the two strategy sets are not coupled. In other words, regardless of the opponent’s decision, their respective feasible regions do not change.
The key to solving the sub-game perfect Nash equilibrium lies in representing the optimal response function of the AMoD fleet under various charging prices. Let be the decision variable vector x. The scheduling problem of the AMoD fleet and its dual problem can be restated in the following compact form.
(13) |
where vector ccontains the influence of charging pricing ; are all constant matrices; and and are dual variables.
It has been noticed that the optimality condition for optimization problems can be determined using the Karush-Kuhn-Tucker (KKT) condition. For the problems with good properties, the KKT condition can be both a necessary and sufficient condition for the optimal solution [
For LP, it can be proven that the primal-dual condition is also both sufficient and necessary for optimality. The primal-dual condition replaces complementary slackness with strong duality, thus overcoming the challenges of dealing with too many complementary slackness conditions.
(14) |
Backtracking to the charging pricing stage, the equivalent optimization problem is described as:
(15) |
In the objective function (9) and the strong duality condition , there are non-linear terms resulting from the multiplication of charging price with other decision variables. Since constraint (10) discretizes the charging price, it actually introduces a product of integer variables and continuous variables, which can be linearized using Big-M method. Therefore, the optimization problem (15) is essentially mixed-integer linear programming (MILP) and can be solved by mature commercial solvers.
The AMoD mode will bring about centralized rationality in large-scale fleets, implying that EVs may no longer be only charging price takers but rather qualify for equal interaction (e.g., cooperation and negotiation) with CSOs. The rational decision-making exhibited by a centralized dispatching fleet makes it possible for the CSO and the AMoD manager to potentially determine charging prices through friendly negotiations, which is almost impossible in a scenario where the transportation system is still dominated by decentralized and disordered private cars. The cooperation between the two parties would bring greater potential profits to the transportation system.
The key to breaking the non-cooperative dilemma is that when all charging stations, as available resources, cooperate with vehicles, the order acceptance and route arrangement of the AMoD fleet could be further optimized, reducing inefficient movements and facilitating the completion of more passenger orders, thus increasing the total revenue. The non-cooperative equilibrium is an inefficient equilibrium. From the perspective of future urban transportation, negotiations and cooperation between these two types of stakeholders may be more likely to occur.
As shown in

Fig. 3 Illustration of Nash bargaining between CSO and AMoD fleet.
According to Nash bargaining, the objective is to maximize Nash product . It should be noted that even ignoring the issue of integer variables, the objective function is a non-convex function with bilinear terms, which will bring difficulty to the computation. By using the monotonicity property of the logarithmic function, it is possible to take the logarithm of the objective function, which converts the product into a sum of logarithms.
The final formulated Nash bargaining problem is given as:
(16) |
Problem (16) is a mixed-integer convex optimization problem with linear constraints, or can be transformed into linear constraints using Big-M method.
In the solution of problem (16), the net benefits of both the CSO and the AMoD fleet will increase compared with the non-cooperative game framework, which is a prerequisite for cooperation between both parties. On this basis, there are still natural obstacles to betraying the Nash bargaining solution for both parties based on the principles of game theory, which is the key to overcoming the non-cooperative dilemma.
1) The pricing problem inherently involves a decision order, which creates resistance for the leader (i.e., CSO) to deviate from the Nash bargaining solution. This is because any betrayal actions by the leader will be observed by the follower (i.e., AMoD fleet), and the AMoD fleet will make the optimal response to the deviated prices. Therefore, the CSO can at most revert to the equilibrium of Stackelberg game, as this is the maximum benefit it can get in the case of non-cooperation. However, this benefit is not as high as the one obtained from the Nash bargaining solution.
2) The follower (i.e., AMoD fleet) can indeed betray and achieve higher payoffs than the Nash bargaining solution after the leader’s decision is made. However, the resistance to betraying cooperation comes from the deterrence created by the repeated nature of the game. Pricing and scheduling take place every day, and a single act of betrayal in one day will trigger punishments from the leader in subsequent rounds (e.g., tit for tat or cruel strategy) [
The passenger travel demand data are based on the ride-hailing order dataset of Didi in Chengdu [

Fig. 4 Heat map distribution of origin locations for passenger travel demands.
In addition to spatial distribution characteristics, travel orders also have temporal distribution characteristics. As shown in

Fig. 5 Distribution of time for passenger orders.
Assuming that within the grids, the power load of each grid has different electricity prices, reflecting the differential characteristics of time and space. The electricity price data shown in

Fig. 6 Electricity price data in each grid.
The configuration parameters of the AMoD fleet and charging stations are shown in
Parameter | Value |
---|---|
Fleet size |
5000 vehicles [ |
Vehicle range |
300 km [ |
Battery capacity |
76 kWh [ |
Limits for SOC |
10%-90% [ |
Initial SOC of vehicles |
50% [ |
Average speed |
50 km/h [ |
Unit distance order revenue | 0.22 $/km |
Unit distance cost |
0.0165 $/km [ |
Time discretization for AMoD |
30 min [ |
SOC discretization for AMoD | 10% |
Charging power |
30 kW [ |
Charging efficiency |
95% [ |
Charging station capacity | 15 MW |
Difference between price levels | 0.056 $/kWh |
Time scale for charging pricing |
1 hour [ |
A fleet size of 5000 vehicles represents approximately 3% of the total number of daily orders, which is a normal proportion for the AMoD system [
All numerical experiments are conducted in a Python 3.9.13 environment. The optimization problems are solved using Gurobi 11.0.0.
The Stackelberg game problem is solved to obtain the optimal pricing strategy for the CSO, resulting in a total net revenue of $69380.11.
As shown in

Fig. 7 Pricing results and charging power of each charging station (Stackelberg game).
In the equilibrium solution, the total net revenue of the AMoD fleet is $84429.66. Out of the 172926 passenger orders completed in a day, 116369 are served while 56557 are abandoned, resulting in a total abandoned order value of $95517.78.
The optimal scheduling result of the AMoD fleet reflects its response to the charging pricing.

Fig. 8 Distribution of vehicle locations at different time (Stackelberg game). (a) 00:00. (b) 03:00. (c) 06:00. (d) 09:00. (e) 12:00. (f) 15:00. (g) 18:00. (h) 21:00. (i) 24:00.

Fig. 9 Number of vehicles in different states at each time slot (Stackelberg game).
According to Nash bargaining, the pricing results implemented by the CSO are shown in

Fig. 10 Pricing results and charging power of each charging station (Nash bargaining).
It can be seen that overall, the charging prices are relatively low, mostly at the middle or low level. This reflects the compromises and concessions made by the CSO to attract vehicles for charging. In response to this, the number of vehicles going to charging stations has indeed increased. Therefore, even with the trend of price reduction, the net revenue of CSO has increased.
At the same time, it is also important to note that the AMoD fleet also makes compromises.
Instead, the AMoD fleet focuses its main efforts on completing more passenger orders (126459 out of a total of 172926) and achieving an increase in net profits ($91048.91).
Entity | Indicator | Case 1 | Case 2 | Case 3 | Case 4 |
---|---|---|---|---|---|
AMoD fleet | Net revenue | $91623.53 | $84429.66 | $91048.91 | $102605.02 |
Total service distance | 916745.93 km | 844173.61 km | 916724.11 km | 837770.23 km | |
Total rebalancing distance | 74416.69 km | 64919.63 km | 74497.38 km | 112375.93 km | |
Completed passenger order | 126470 | 116369 | 126459 | 115889 | |
Abandoned passenger order | 46456 | 56557 | 46467 | 57037 | |
CSO | Net revenue | $74574.96 | $69380.11 | $75142.76 | $48920.00 |
Charging station income | $96712.89 | $89057.02 | $97281.67 | $68774.13 | |
Fees paid to power system | $22137.93 | $19676.91 | $22138.90 | $19854.13 | |
Total charging energy | 1435.66 MWh | 1272.80 MWh | 1435.62 MWh | 1352.40 MWh | |
Average charging pricing | 0.050 $/kWh | 0.083 $/kWh | 0.057 $/kWh | 0.057 $/kWh | |
Average charging settlement price | 0.067 $/kWh | 0.070 $/kWh | 0.068 $/kWh | 0.051 $/kWh |
1) Case 1: complete central optimization. There exists a single entity that has full control over both the CSO and the AMoD fleet, making decisions with the goal of optimizing overall benefits.
2) Case 2: non-cooperative game. The CSO and the AMoD fleet consider each other’s actions as adversaries, aiming to maximize their own interests and reach Stackelberg equilibrium.
3) Case 3: cooperative bargaining. Building upon the non-cooperative baseline, the CSO and the AMoD fleet engage in joint negotiations to reach a solution that increases the benefits for both parties while maintaining relative fairness (from the perspective of Nash bargaining theory).
4) Case 4: cooperative bargaining, but the AMoD fleet betrays the negotiation agreement.
It is worth noting that in cooperative bargaining (Case 3), the AMoD fleet is the second mover, and its betrayal corresponds to Case 4. As the first mover, the CSO’s betrayal would be observed by the second mover, leading to a return to Stackelberg game (Case 2).
Firstly, complete central optimization (Case 1) determines the upper limit of the sum of net incomes for the CSO and the AMoD fleet to be $166198.49 ().
In the non-cooperative solution (Case 2), even if the average charging price set by the CSO is high, the AMoD fleet is not very proactive in charging and tries to avoid high-priced periods as much as possible. As a result, the CSO does not receive a significant net profit after settlement. Due to the concerns about charging costs, the AMoD fleet must carefully plan routes, potentially abandoning a substantial number of passenger orders. With a decrease in the fulfillment rate of passenger orders, the net revenue of the AMoD fleet also experiences a decline. In summary, compared with Case 1, Case 2 demonstrates an overall efficiency loss resulting from the adversarial nature and competition, amounting to approximately 7.45%.
In the bargaining solution (Case 3), the CSO adjusts the charging prices according to the cooperation requirements. This allows the AMoD fleet to be less concerned about charging costs and further optimize their routes to serve more passengers and generate more revenue. With the increase of distance traveled, the charging demand of the AMoD fleet also increases, resulting in higher total charging energy and increased net income for the CSO. From
Meanwhile, when comparing Case 3 with Case 1, there is hardly loss in the total net revenue. There is just a slight adjustment in revenue distribution, reflecting the nature of Pareto efficiency in Nash bargaining.
Additionally, it can be observed that the negotiation cooperation between the two parties enhances the overall benefits for various stakeholders in urban transportation. In addition to increasing the net profits of the two major players, the travel demands of passengers are also better met, resulting in a win-win situation for the CSO, the AMoD fleet, and the passengers. Furthermore, increasing the charging energy during the daytime with high photovoltaic generation in the power system is beneficial for accommodating renewable energy sources.
Regarding the possibility of betrayal in the negotiation, clear conclusions can be drawn from
Fortunately, the betrayal of the AMoD fleet is not rational in terms of long-term interests. Considering the repeated game played daily, a sudden betrayal on one day will trigger the cruel strategy of the CSO in the following days. Even if the AMoD fleet can earn an extra $11556.11 (from $91048.91 to $102605.02) in one day, assuming that the CSO adopts an unforgiving strategy in the subsequent days, the AMoD fleet would essentially earn $6619.25 less every day (from $91048.91 to $84429.66). As long as the AMoD fleet considers long-term interests with a not-too-small discount factor (), it will realize that betrayal is not profitable. It should be noted that these discussions are only at the theoretical level of game theory and do not consider the complexities of the real-world business environment or government regulations.
The above analysis indicates that the game frameworks designed in this paper capture the decision-making characteristics of both the CSO and the AMoD fleet. Game equilibrium helps guide and explain the operation of the future urban transportation system.
The AMoD system provides a revolutionary and promising solution for future urban transportation. The charging behavior of AMoD fleets, as a critical link connecting future power and transportation systems, requires a well-guided charging demand management method. This paper investigates the charging pricing strategy for the AMoD fleet based on game theory. Firstly, an optimization scheduling model is established to describe the spatio-temporal action patterns of the AMoD fleet. Subsequently, charging pricing strategies are studied using Stackelberg game and Nash bargaining. Then, interaction trends between the two entities and the mechanism of charging price formation are discussed, along with an analysis of the game implications for breaking out of the non-cooperative dilemma and moving towards cooperation. Finally, numerical experiments based on real-world city-scale data are provided to validate the rationality of the proposed frameworks. The results show that the AMoD fleet has profit-driven action patterns and can capture and utilize the spatio-temporal distribution of charging prices. By leveraging this behavior, the CSO can formulate optimal profit-oriented charging prices based on Stackelberg game. Furthermore, if the negotiation between the AMoD fleet and the CSO can be conducted, the net incomes of both parties can increase. The fulfillment of passenger’s travel demands and the comprehensive benefits of stakeholders in urban transportation can be enhanced.
This paper only involves a single CSO and a single AMoD fleet. In general, there may be multiple CSOs and multiple AMoD platforms in a city. In such cases, multiple CSOs may compete for the charging demands of vehicles to seize market share and earn more profits, while multiple AMoD fleets may also compete with each other due to charging capacity limitations, traffic congestion effects, etc. It may be necessary to introduce complex game architectures (such as Nash-Stackelberg-Nash game) to describe the interactions between various entities. Moreover, considering the uncertainties involved in traffic networks and passenger orders, dynamic pricing for charging stations and real-time online scheduling for AMoD fleets will be more challenging research topics.
Nomenclature
Symbol | —— | Definition |
---|---|---|
A. | —— | Parameters |
—— | Electricity price at which charging station connects to distribution system in time slot | |
—— | Cost per unit distance of vehicles | |
—— | Length of a time slot | |
—— | Difference between adjacent two price levels for charging station and time slot | |
—— | Initial state of charge (SOC) of each vehicle | |
—— | The maximum charging capacity of charging station | |
—— | Distance of edge in augmented network | |
—— | Corresponding locations of original node and destination node of edge in augmented network | |
—— | Corresponding time of original node and destination node of edge in augmented network | |
—— | Corresponding SOCs of original node and destination node of edge in augmented network | |
—— | Location, time, and SOC of node in augmented network | |
—— | Number of passenger orders requesting movement from origin to destination during time slot | |
—— | Charging power for each vehicle or each charging pile | |
—— | Income per unit distance of serving passenger orders | |
—— | Flow injected from outside of network to node | |
—— | Last time slot within scheduling range | |
—— | Number of time slots to keep charging price unchanged | |
—— | Number of vehicles initially parked at location | |
B. | —— | Sets |
—— | Set of charging stations | |
—— | Set of spatial locations in traffic network | |
—— | Set of nodes in augmented network | |
—— | Set of time slots | |
—— | Set of time slots in where pricing decisions need to be made | |
—— | Sets of service edges, rebalancing edges, charging edges, and stopping edges in augmented network | |
C. | —— | Variables |
—— | Integer variable representing level of charging price at charging station during time slot | |
—— | Numerical value of charging price at charging station during time slot | |
—— | External outflow from node to outside of network | |
—— | Charging power at charging station during time slot | |
—— | Abandoned flow in passenger demand from origin location to destination during time slot | |
—— | Flow on charging edge | |
—— | Flow on rebalancing edge | |
—— | Flow on service edge | |
—— | Flow on stopping edge |
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